Tides of War - Multiplayer Ship Combat

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CaptainMurphy
Able Seaman
Posts: 4
Joined: Tue Jul 18, 2017 2:06 pm

Tides of War - Multiplayer Ship Combat

Post by CaptainMurphy » Tue Jul 18, 2017 2:18 pm

Hey folks, Captain Murphy here, one of the developers of Tides of War.

We would love some input and feedback on our multiplayer ship combat game. It is still very early in development but has most of the base mechanics for the ranged combat functional as well as some different damage types such as fire and flooding, though in simplistic versions, nothing like we have planned for the end game.

We would love to hear from you!

https://saltyseadogs.itch.io/tides-of-war
https://www.tidesofwargame.com/

CaptainMurphy
Able Seaman
Posts: 4
Joined: Tue Jul 18, 2017 2:06 pm

Re: Tides of War - Multiplayer Ship Combat

Post by CaptainMurphy » Wed Jul 26, 2017 10:58 pm

Build 0.3 Update

We have pushed out a small update to build 0.3 to fix a couple of outstanding feature requests.
  • Removed requirement for server login (offline play available now)
  • Updated gun particles
  • Framework for player profile started
  • Updated camera effects
  • Updated raycasting system
  • Update sky system
  • Cleaned up project files
Mostly this was a stabilization build and a chance to remove the server account system and allow for offline play. We will expand it a bit more in the coming weeks with a new ship class and a different map, as well as putting in a simple scenario as well. Hope you enjoy!

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CaptainMurphy
Able Seaman
Posts: 4
Joined: Tue Jul 18, 2017 2:06 pm

Re: Tides of War - Multiplayer Ship Combat

Post by CaptainMurphy » Tue Aug 15, 2017 4:00 pm

You can check out a new ship we will be adding to version 0.4, the Queen Anne's Revenge!

https://www.tidesofwargame.com/new-ship ... s-revenge/

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